Audio-ShaderToy

2012

Live-coding GLSL editor with audio spectrum data for creating audio-reactive shaders in WebGL. Coded numbers in the shader become converted into performance sliders as they are typed, allowing any variable to be performed. Live audio data is made avaiable as a variable to affect visuals.

created by

Ryan Alexander, Reza Ali, Gabriel Dunne

Source on Github.

exhibition

Audio Shader-Toy at Creators Project SF

performance

Live-coded visuals for Chris Carlson by Gabriel Dunne.

screenshot

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