Live-coding GLSL editor with audio spectrum data for creating audio-reactive shaders in WebGL. Coded numbers in the shader become converted into performance sliders as they are typed, allowing any variable to be performed. Live audio data is made avaiable as a variable to affect visuals.
created by
Ryan Alexander, Reza Ali, Gabriel Dunne
Source on Github.
exhibition
Audio Shader-Toy at Creators Project SF
performance
Live-coded visuals for Chris Carlson by Gabriel Dunne.